Friday 28 June 2013

Eldar Analysis - Fuegan

Yes, this post has taken a little while, however, since I opened the book to Fuegan's page to get some really deep impressions down, I have really been getting excited. I have always had a soft spot for one thing in particular in 40k. Hammer Units. With my Orks I ran 2 10 man squads of Nobz with Ghaz in one and a big ass Warboss in the other. With my Necrons I wanted to try a wave of Metal made up of enormous Warrior squads (that idea sucked). Even now with my Chaos Marines, I am running 2 squads with 35 attacks on the charge plus Daemon Weapons.

Fuegan awakened an avalanche of hammer possibilities, but more on that later. What does he actually do?

Monday 24 June 2013

Eldar Analysis - Avatar of Khaine

The Avatar of Khaine was the first unit that I really ever loved for its awesomeness. The last Eldar Codex was the first one that I actually properly started getting into and after getting some Guardians and the Battleforce the Avatar was next, and whilst everything around him died he was a bedrock on which I could rely to kick the crap out of stuff.

Wednesday 19 June 2013

Eldar Analysis - Karandras

After taking a quick break to work at a Pub/Bar/Restaurant on Father's day and to attend a tournament, it's time to get back to regular scheduling. The layout for posts over the next few days will be the Avatar tomorrow, followed by the 3 remaining Pheonix Lords, before delving into the Independant Characters and the epicly long posts that they entail. Today though, we move on to probably the most talked about of the Pheonix Lords at the minute. Karandras.

Tuesday 18 June 2013

Cry of the Wind Tournament Report - Game 3

As a one day tournament, we were into the last game, and there were 4 players left that could still win it. A Chaos Marine Nurgle player, with some Heldrakes. A Tau player with some Space Marine Allies, a Wraithwing player, slash, AV13 wall. And me. To be honest none of those match ups sounded terrible to me. The Heldrake player didn't have 3 of them so I was confident that I could deal with them (watch the YouTube battle reports a few posts back). I've been practicing against a lot of Tau, so I wasn't too afraid of them, and then the Wraithwing isn't a terrible match up for my army, although the AV13 may cause me a problem.

We were still playing Swiss system, so with me currently sat in second place it meant that I was playing the Wraithwing. The mission was Kill Points with Dawn of War Deployment (I would have preferred to have a Hammer and Anvil mission but it's fine).

Monday 17 June 2013

Cry of the Wind Tournament Report - Game 2

I spent the lunch break eating burritos with the friend that I went to the tournament with. He had just faced the Dark Eldar list that I really didn't want to face. The guy who was running it thought that facing my army wouldn't be as clear cut as I thought it would be, however I remember the last time I faced this kind of army, when I first met Nathan at Battlefield Birmingham (I was tabled turn 4). All the Dark Eldar player would have to do would be to kill my Long Fangs then sit at 36" range sipping tea and shooting things. In addition, we had both scored 9 points in our previous game, so I knew that a showdown was highly likely.

Luckily however, we were joint for 2nd place at the time, meaning that one of us would have to fight it out against a Wraithwing army on table 1. This meant that I would not be facing Dark Eldar this round. Instead, Space Wolves with Allies. Almost a mirror match, Vanguard Strike deployment, the Emperor's Will mission.

Sunday 16 June 2013

Cry of the Wind Tournament Report - Game 1

There may have been a lack of posting over the last couple of days. The reason for this is that I attended a tournament yesterday, and went with a friend, so I spent the previous evening prepping and making sure everything was ready to go. Plus I was at the club getting some last minute practice in.

The tournament in question was the Cry of the Wind event at the Outpost in Sheffield, a gaming store with a good gaming space upstairs where they hold tournaments. Kind of like a mini-Maelstrom. The tournament itself was a 20 player event, at 1,750pts with pre-determined missions. Unfortunately for me, I couldn't get onto their website the evening before so had no real idea what I was doing. I was taking a variation of my GT list, I was a little more fluffy the last time I went which cost me when I actually discovered what everyone else was running so this time I went for hardcore. The list was as follows:

Friday 14 June 2013

Eldar Analysis - Jain Zar

Special character number 5 please. A quick point before getting started though. After the 3rd Pheonix Lord I'm going to shuffle things up a bit and do the Avatar. This is because I realise that the Pheonix Lords aren't exactly the most interesting Special Characters in the game. I like them because I really like their back story (especially Maugan Ra, that guy is a boss), but they're not seen too often on the tabletop and so I'll sneak the Avatar in mid-way through. But on to Jain Zar.

In the last edition Jain Zar was the Pheonix Lord that I ran the most. Often I would struggle for HQ slots because I liked the Eldrad/Avatar combo but she was cheap and boy did she pack a punch. (Picture incoming).

In the new edition, she's gone up in points a little to make a nice round 200. She keeps the Pheonix Lord statline, identical to the one that Asurmen has, and so all that there really is to seperate her is Wargear and Special Rules. Oh is that all.

Special Rules first, as that really is where the least action is happening. As with Asurmen, she gets the Eldar special rules of Battle Focus and Ancient Doom, and the Pheonix Lord rules of Eternal Warrior, Fleet and Fearless. Of course she's also an Independent Character.

So what makes Jain Zar special. Well, first off she has an addition special rule entitled Acrobatic. It only works when she's by herself or in a unit of Banshees, however what it does is increase her and her unit's run move by 3", not bad. This can then be tied in with her Warlord Trait. It's not the best Warlord Trait in the book, however on Jain Zar it's not bad, as it increases her and her unit's (non exclusive) run move by a further inch. This means that in a unit consisting solely of Banshees she can run between 5 and 10", pretty quick, making for an 11"-16" movement per turn, add in their fleet and you're looking more to the 16" end.

Finally, she has her wargear. All of it is geared towards making her a close combat beast. First off you have her, 'Silent Death', which is both a Ranged Weapon and a close combat weapon. At range it's a S-user (4) AP2 Assault 4 Weapon fired at the BS of a Pheonix Lord. It's only 12" but it's still pretty deadly. In melee, you're probably never going to be using it as it's just a normal Strength AP2 close combat weapon (just!). This is because there's a better weapon on the table.

This is her Blade of Destruction, unfortunately it's no longer S7 (aw), and it follows the exact same profile as the Silent Death in close combat, however, it comes with the Shred special rule, somewhat negating that S4 a little bit more. Plus, because you have 2 close combat weapons you're basically getting 5 attacks base.

In addition, Jain Zar comes with a Mask. What this does is effectively what Fiends do in the Daemons Codex. On the turn that she charges all enemy models in the combat have their WS and I reduced by 5. Ouch. Again, this couples nicely with one of her Exarch powers, Disarming strike.

Disarming Strike somewhat negates her lack of an Invulnerable save. Power Fist? No problem. What it essentially is is a roll off, and if you draw that roll off or better you turn an opposing weapon into a regular close combat weapon for the phase. There is also a modifier for having higher weapon skill. Now as if Jain Zar wasn't going to be getting that modifier anyway with her enormous WS, she definitely is now if she charged.

We aren't quite at the bottom of the bag of tricks just yet however, as she also causes Fear.

So, is Jain Zar worth it? Again I think she's pointed pretty well. She definitely fulfills the role of close combat character better than Asurmen and for less points, although Asurmen may be better for monstrous creatures and multi wound models. Overall however I think she's going to struggle. Banshees still suffer from the lack of an assault vehicle, as they still have no real way to get into close combat.

They are much quicker, but still a little susceptible to being shot down. With Jain Zar in the squad, maybe you can change that by taking some of the wounds on her 2+ save. I think that if you're desperate to take Banshees then she's really worth a look, as she also provides some much needed AP2 power to the squad. However, it's still not, 'competitive' and unfortunately I'm not sure she'll be seen too often I'm afraid. 

On a quick note to finish, it doesn't look like I'm going to be able to make a post for tomorrow, however there may be one up in the evening so be sure to check out for that. This is because I'm attending the Cry of the Wind tournament at the Sheffield Outpost.

Thursday 13 June 2013

Eldar Analysis - Asurmen

In between the painting of the Bloodletters, the converting of the Spawn, the 40k Global blogging and tournament organising/preperation (2 seperate events), I have managed to find the time (at midnight) to write another blog post. Today starting to delve into the Eldar Pheonix Lords. These were one of my babies from the previous Codex. As my first army I enjoyed using units that stunk like crap, so much so that I invested £80 into the entire Pheonix Court of Khaine from Apocalypse Reload. Special Character number 4 please!

Wednesday 12 June 2013

Eldar Analysis - Illic Nightspear

Eldar are the 5th Codex to be released in 6th edition, and unless there's some new Tau guy that I'm forgetting, they are also the first (apparently Tau got a couple, but close enough) to get a brand new special character. Sure, Karanak and the Changeling are technically new for Daemons but they used to be Sergeant upgrades so were also around previously. Illic however is completely new, and also comes with a unique opportunity to make various inuendos regarding night-spears. However, as this is a family friendly blog, I'm going to skip over that, and leave my local gaming group to the mercy of my overuse of them. Therefore, straight into the analysis.

Tuesday 11 June 2013

Space Wolves vs Chaos Marines Video Battle Report Part 4

The final part of the game. This part encompasses more than one game turn.

Space Wolves vs Chaos Marines Video Battle Report Part 3

Getting into the meat of this game now.

Space Wolves vs Chaos Marines Video Battle Report Part 2

Here is part 2 of the battle report. I did make a bit of a mistake with how many Guardsmen died in the combat but that is highlighted.

Space Wolves vs Chaos Marines Video Battle Report Part 1

On the left of this page you may see a little icon which links to a YouTube channel entitled, 'DarkListGaming'. This is a channel dedicated to Chaos Space Marines run by my friend John. The last time I played him was at the Steel City Wargaming tournament back in August, where I won to secure a top 5 finish.

However, with the new Chaos Marines Codex out, and with us both back in Sheffield temporarily over Easter, we decided to organise a rematch, and this time it wasn't interrupted by snow. The stakes were still high however, as the game would be forever immortalised on the internet - although these may have been a little higher for John as if he lost he would be forced to watch it during production.

The battle report itself is split into 4 parts, and as for some reason the videos don't show up on a search to embed them into the post, they'll have to go in one by one. The parts are: Deployment and Turn 1, Turn 2, Turn 3, and Endgame. Here is the first part. (I am running the Space Wolves with Imperial Guard allies).

Monday 10 June 2013

Eldar Analysis - Prince Yriel

I still can't find my old Eldar Codex, so again I'm going to have to be relying on the power of my memory to discern whether today's choice is better or worse than how they used to be. Unfortunately, today's subject is Prince Yriel, one of the very few units from the old Codex that I never used. So instead, forget old Yriel, how good/bad is new Yriel?

Wednesday 5 June 2013

Eldar Analysis - Eldrad

Yes! The analysis segment returns! The Eldar are upon us and I'm like a 14 year old boy who has just seen boobs - excitable. And where better to begin the return of the Codex Analysis than with the Grand-Daddy of Special Characters. Not just because he's the biggest, badest mo-fo to ever single handidly grace a Codex, holding it up in the competitive world of 40k single handedly, but also because he's 10,000 years old and a Blackstone Fortress. It's Eldrad.